The AddComponentMenu attribute allows you to place a script anywhere in the "Component" menu, instead of just the "Component->Scripts" menu.
You use this to organize the Component menu better, this way improving workflow when adding scripts. Important notice: You need to restart.
using UnityEngine;
[AddComponentMenu("Transform/Follow Transform")] public class FollowTransform : MonoBehaviour { }
componentOrder | The order of the component in the component menu (lower values appear higher in the menu). |
AddComponentMenu | Add an item in the Component menu. |