key | A reference to a UnityEngine.Object that acts as a key for this binding. |
type | The type of object that will be bound to the ScriptPlayableOutput. |
name | The name of the ScriptPlayableOutput. |
PlayableBinding Returns a PlayableBinding that contains information that is used to create a ScriptPlayableOutput.
Creates a PlayableBinding that contains information representing a ScriptPlayableOutput.
using System.Collections.Generic; using UnityEngine; using UnityEngine.Playables;
public class CustomPlayableAsset : PlayableAsset { public override Playable CreatePlayable(PlayableGraph graph, GameObject owner) { return Playable.Create(graph); }
public override IEnumerable<PlayableBinding> outputs { get { yield return ScriptPlayableBinding.Create("ScriptPlayableOutput", this, typeof(Renderer)); } } }