Legacy Documentation: Version 5.2
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Advertisement.Initialize

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public static function Initialize(appId: string): void;
public static void Initialize(string appId);
public static function Initialize(appId: string, testMode: bool): void;
public static void Initialize(string appId, bool testMode);

Parameters

appId Your game id. You can see a list of your registered games at the UnityAds admin site.
testMode In test mode, you will see test advertisement. Can be overruled by settings in the admin site for game.

Description

Manually initializes the advertisement system. Normally this is done from editor, and you should only call this method if you have disabled UnityAds from the Editor settings in Connect window.