Legacy Documentation: Version 5.3
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EditorApplication.isCompiling

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public static var isCompiling: bool;
public static bool isCompiling;

Description

Is editor currently compiling scripts? (Read Only)


Editor Window that tells you if Unity is compiling scripts.

// Dont let the user enter in play mode if the editor is compiling the assemblies
	
class FinishCompiling extends EditorWindow {

@MenuItem("Example/Dont Let Play until finish compiling") static function Init() { var window : FinishCompiling = EditorWindow.GetWindowWithRect(FinishCompiling, Rect(0,0,165,40)); window.Show(); } function OnGUI () { EditorGUILayout.LabelField("Compiling:", EditorApplication.isCompiling?"YES" : "No"); } function Update() { if(EditorApplication.isCompiling) { EditorApplication.isPlaying = false; } } }
// Small example that shows when scripts are being compiled.

using UnityEditor; using UnityEngine;

public class isCompilingExample : EditorWindow {

[MenuItem("Examples/Is compiling?")] static void Init() { EditorWindow window = GetWindowWithRect(typeof(isCompilingExample),new Rect(0,0,200,200)); window.Show(); }

void OnGUI () { EditorGUILayout.LabelField("Compiling:", EditorApplication.isCompiling?"Yes" : "No");

this.Repaint();

}

}