Legacy Documentation: Version 5.3
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

EditorUtility.FocusProjectWindow

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static function FocusProjectWindow(): void;
public static void FocusProjectWindow();

Description

Brings the project window to the front and focuses it.

This is commonly called after a menu item that creates and selects an asset is invoked.


Changes the color of the selected GameObjects.

#pragma strict
public class FocusProjectWindowExample extends EditorWindow {
	static var matColor: Color = Color.white;
	@MenuItem("Example/Color Change")
	static function Init() {
		// Get existing open window or if none, make a new one:
		var window: FocusProjectWindowExample = FocusProjectWindowExampleEditorWindow.GetWindow(FocusProjectWindowExample);
		window.Show();
	}
	function OnGUI() {
		matColor = EditorGUI.ColorField(new Rect(3, 3, position.width - 6, 15), "New Color:", matColor);
		if (GUI.Button(new Rect(3, 25, position.width - 6, 30), "Change"))
			ChangeColors();
	}
	function ChangeColors() {
		if (Selection.activeGameObject) {
			for (var t: GameObject in Selection.gameObjects) {
				var rend: Renderer = t.GetComponent.<Renderer>();
				if (rend)
					rend.sharedMaterial.color = matColor;
			}
		}
		EditorUtility.FocusProjectWindow();
	}
	function OnInspectorUpdate() {
		Repaint();
	}
}
using UnityEngine;
using UnityEditor;

public class FocusProjectWindowExample : EditorWindow { static Color matColor = Color.white;

[MenuItem( "Example/Color Change" )] static void Init( ) { // Get existing open window or if none, make a new one: FocusProjectWindowExample window = (FocusProjectWindowExample)EditorWindow.GetWindow( typeof(FocusProjectWindowExample ) ); window.Show( ); }

void OnGUI( ) { matColor = EditorGUI.ColorField( new Rect( 3, 3, position.width - 6, 15 ), "New Color:", matColor ); if( GUI.Button( new Rect( 3, 25, position.width - 6, 30 ), "Change" ) ) ChangeColors( ); } void ChangeColors( ) { if( Selection.activeGameObject ) { foreach( GameObject t in Selection.gameObjects ) { Renderer rend = t.GetComponent<Renderer>();

if( rend ) rend.sharedMaterial.color = matColor; } }

EditorUtility.FocusProjectWindow( ); }

void OnInspectorUpdate( ) { Repaint( ); } }