Select your preferred scripting language. All code snippets will be displayed in this language.
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseScrolls all enclosing scrollviews so they try to make position
visible.
// Draws a Scroll view with 2 buttons inside. // When clicked each button it moves the scroll // where the other button is located var scrollPos : Vector2 = Vector2.zero; function OnGUI () { scrollPos = GUI.BeginScrollView(Rect (10, 10, 100, 50), scrollPos, Rect (0, 0, 220, 10)); if(GUI.Button (Rect (0,0,100,20), "Go Right")) GUI.ScrollTo(Rect (120,0,100,20));
if(GUI.Button (Rect (120,0,100,20) , "Go Left")) GUI.ScrollTo(Rect (0,0,100,20)); // End the scroll view that we began above. GUI.EndScrollView (); }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public Vector2 scrollPos = Vector2.zero; void OnGUI() { scrollPos = GUI.BeginScrollView(new Rect(10, 10, 100, 50), scrollPos, new Rect(0, 0, 220, 10)); if (GUI.Button(new Rect(0, 0, 100, 20), "Go Right")) GUI.ScrollTo(new Rect(120, 0, 100, 20)); if (GUI.Button(new Rect(120, 0, 100, 20), "Go Left")) GUI.ScrollTo(new Rect(0, 0, 100, 20)); GUI.EndScrollView(); } }