Legacy Documentation: Version 5.3
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Transform.Translate

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public function Translate(translation: Vector3, relativeTo: Space = Space.Self): void;
public void Translate(Vector3 translation, Space relativeTo = Space.Self);

Parameters

Description

Moves the transform in the direction and distance of translation.

If relativeTo is left out or set to Space.Self the movement is applied relative to the transform's local axes. (the x, y and z axes shown when selecting the object inside the Scene View.) If relativeTo is Space.World the movement is applied relative to the world coordinate system.

	function Update() {
		// Move the object forward along its z axis 1 unit/second.
		transform.Translate(Vector3.forward * Time.deltaTime);

// Move the object upward in world space 1 unit/second. transform.Translate(Vector3.up * Time.deltaTime, Space.World); }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Update() { transform.Translate(Vector3.forward * Time.deltaTime); transform.Translate(Vector3.up * Time.deltaTime, Space.World); } }

public function Translate(x: float, y: float, z: float, relativeTo: Space = Space.Self): void;
public void Translate(float x, float y, float z, Space relativeTo = Space.Self);

Parameters

Description

Moves the transform by x along the x axis, y along the y axis, and z along the z axis.

If relativeTo is left out or set to Space.Self the movement is applied relative to the transform's local axes. (the x, y and z axes shown when selecting the object inside the Scene View.) If relativeTo is Space.World the movement is applied relative to the world coordinate system.

	function Update() {
		// Move the object forward along its z axis 1 unit/second.
		transform.Translate(0, 0, Time.deltaTime);

// Move the object upward in world space 1 unit/second. transform.Translate(0, Time.deltaTime, 0, Space.World); }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Update() { transform.Translate(0, 0, Time.deltaTime); transform.Translate(0, Time.deltaTime, 0, Space.World); } }

public function Translate(translation: Vector3, relativeTo: Transform): void;
public void Translate(Vector3 translation, Transform relativeTo);

Parameters

Description

Moves the transform in the direction and distance of translation.

The movement is applied relative to relativeTo's local coordinate system. If relativeTo is null, the movement is applied relative to the world coordinate system.

	function Update() {
		// Move the object to the right relative to the camera 1 unit/second.
		transform.Translate(Vector3.right * Time.deltaTime, Camera.main.transform);
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Update() { transform.Translate(Vector3.right * Time.deltaTime, Camera.main.transform); } }

public function Translate(x: float, y: float, z: float, relativeTo: Transform): void;
public void Translate(float x, float y, float z, Transform relativeTo);

Parameters

Description

Moves the transform by x along the x axis, y along the y axis, and z along the z axis.

The movement is applied relative to relativeTo's local coordinate system. If relativeTo is null, the movement is applied relative to the world coordinate system.

	function Update() {
		// Move the object to the right relative to the camera 1 unit/second.
		transform.Translate(Time.deltaTime, 0, 0, Camera.main.transform);
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Update() { transform.Translate(Time.deltaTime, 0, 0, Camera.main.transform); } }