Legacy Documentation: Version 5.4
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

SceneManager.GetActiveScene

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static function GetActiveScene(): SceneManagement.Scene;
public static SceneManagement.Scene GetActiveScene();

Returns

Scene The active scene.

Description

Gets the currently active scene.

The currently active scene is the scene which will be used as the target for new GameObjects instantiated by scripts.

no example available in JavaScript
using UnityEngine;
using UnityEngine.SceneManagement;

public class GetActiveSceneExample : MonoBehaviour { void Start() { Scene scene = SceneManager.GetActiveScene();

Debug.Log("Active scene is '" + scene.name + "'."); } }