Legacy Documentation: Version 5.5
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Advertisement.IsReady

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static function IsReady(): bool;
public static bool IsReady();
public static function IsReady(placementId: string): bool;
public static bool IsReady(string placementId);

Parameters

placementId Optional placement identifier. If not specified, your default placement specified in UnityAds server-side admin settings will be used.

Returns

bool If the placement is ready.

Description

Returns whether an advertisement is ready to be shown. Placements are configured per game in the UnityAds admin site, where you can also set your default placement.

See Also: Show.

#pragma strict
using UnityEngine.Advertisements;
public class UnityAdsExample extends MonoBehaviour {
	public function ShowDefaultAd() {
	}
}
using UnityEngine;
#if UNITY_ADS
using UnityEngine.Advertisements;
#endif

public class UnityAdsExample : MonoBehaviour { public void ShowDefaultAd() { #if UNITY_ADS if (Advertisement.IsReady()) { Advertisement.Show(); } #endif } }