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Application.isEditor

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public static var isEditor: bool;
public static bool isEditor;

Description

Are we running inside the Unity editor? (Read Only)

Returns true if the game is being run from the Unity editor; false if run from any deployment target.

	if (Application.isEditor) {
		print("We are running this from inside of the editor!");
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Example() { if (Application.isEditor) print("We are running this from inside of the editor!"); } }