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Debug.LogWarning

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public static function LogWarning(message: object): void;
public static void LogWarning(object message);
public static function LogWarning(message: object, context: Object): void;
public static void LogWarning(object message, Object context);

Parameters

message String or object to be converted to string representation for display.
context Object to which the message applies.

Description

A variant of Debug.Log that logs a warning message to the console.

When you select the message in the console a connection to the context object will be drawn. This is very useful if you want know on which object a warning occurs.

When the message is a string, rich text markup can be used to add emphasis. See the manual page about rich text for details of the different markup tags available.

See Also: Debug.logger, ILogger, Logger.LogWarning.

#pragma strict
public class MyGameClass extends MonoBehaviour {
	private var transform: Transform;
	function MyGameMethod() {
		if (transform == null)
			Debug.LogWarning("A warning assigned to this transform!", transform);
	}
}
using UnityEngine;
using System.Collections;

public class MyGameClass : MonoBehaviour { private Transform transform;

void MyGameMethod() { if(transform == null) Debug.LogWarning("A warning assigned to this transform!", transform); } }