Legacy Documentation: Version 5.5
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

UnityPurchasing.Initialize

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static function Initialize(listener: Purchasing.IStoreListener, builder: Purchasing.ConfigurationBuilder): void;
public static void Initialize(Purchasing.IStoreListener listener, Purchasing.ConfigurationBuilder builder);

Parameters

listener Your Application's listener that processes purchasing related events.
builder Unity IAP configuration.

Description

Initialize Unity IAP with the specified listener and configuration.

Here is an example of initializing Unity IAP for a sample Store class.

#pragma strict
public class MyStoreClass extends MonoBehaviour {
	function Awake() {
		var builder: ConfigurationBuilder = ConfigurationBuilder.Instance(StandardPurchasingModule.Instance());
		builder.AddProduct("levelpackfoo", ProductType.NonConsumable);
		UnityPurchasing.Initialize(this, builder);
	}
	public function OnInitialized(controller: IStoreController, extensions: IExtensionProvider) {
	}
	public function OnInitializeFailed(error: InitializationFailureReason) {
	}
	public function ProcessPurchase(e: PurchaseEventArgs) {
		return PurchaseProcessingResult.Complete;
	}
	public function OnPurchaseFailed(item: Product, r: PurchaseFailureReason) {
	}
}
using UnityEngine;
using UnityEngine.Purchasing;

public class MyStoreClass : MonoBehaviour, IStoreListener { void Awake() { ConfigurationBuilder builder = ConfigurationBuilder.Instance(StandardPurchasingModule.Instance()); builder.AddProduct("levelpackfoo", ProductType.NonConsumable); UnityPurchasing.Initialize(this, builder); } public void OnInitialized(IStoreController controller, IExtensionProvider extensions) {} public void OnInitializeFailed(InitializationFailureReason error) {} public PurchaseProcessingResult ProcessPurchase(PurchaseEventArgs e) { return PurchaseProcessingResult.Complete; } public void OnPurchaseFailed(Product item, PurchaseFailureReason r) {} }