Legacy Documentation: Version 5.6 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Application.GetStreamProgressForLevel

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static function GetStreamProgressForLevel(levelIndex: int): float;
public static float GetStreamProgressForLevel(int levelIndex);

Description

How far has the download progressed? [0...1].

In the webplayer this returns the progress of this level.

See Also: CanStreamedLevelBeLoaded function.

#pragma strict
public class ExampleScript extends MonoBehaviour {
	public var percentageLoaded: float = 0;
	public var progressText: GUIText;
	// When finished streaming, print "Level 1 has been fully streamed!"
	function Start() {
		progressText = GetComponent.<GUIText>();
	}
	function Update() {
		if (Application.GetStreamProgressForLevel(1) == 1) {
			progressText.text = "Level at index 1 has been fully streamed!";
		}
		else {
			percentageLoaded = Application.GetStreamProgressForLevel(1) * 100;
			progressText.text = percentageLoaded.ToString();
		}
	}
}
using UnityEngine;
using System.Collections;

public class ExampleScript : MonoBehaviour { public float percentageLoaded = 0; public GUIText progressText;

// Print on a guiText how much has been streamed level at index 1 // When finished streaming, print "Level 1 has been fully streamed!" void Start() { progressText = GetComponent<GUIText>(); }

void Update() { if (Application.GetStreamProgressForLevel(1) == 1) { progressText.text = "Level at index 1 has been fully streamed!"; } else { percentageLoaded = Application.GetStreamProgressForLevel(1) * 100; progressText.text = percentageLoaded.ToString(); } } }

Webplayer support is not part of 5.4.0 and later.


public static function GetStreamProgressForLevel(levelName: string): float;
public static float GetStreamProgressForLevel(string levelName);

Description

How far has the download progressed? [0...1].

In the webplayer this returns the progress of this level.

See Also: CanStreamedLevelBeLoaded function.

Webplayer support is not part of 5.4.0 and later.