message | String or object to be converted to string representation for display. |
context | Object to which the message applies. |
Logs message
to the Unity Console.
When you select the message in the console a connection to the context object will be drawn.
This can be useful for locating the object on which an error occurs.
When the message is a string, rich text markup can be used to add emphasis. See the manual page about rich text for details of the different markup tags available.
See Also: Debug.logger, ILogger, Logger.Log, ILogHandler.
#pragma strict public class MyGameClass extends MonoBehaviour { function MyGameMethod() { // Message with a link to an object. Debug.Log("Hello", gameObject); // Message using rich text. Debug.Log("<color=red>Fatal error:</color> AssetBundle not found"); } }
using UnityEngine; using System.Collections;
public class MyGameClass : MonoBehaviour { void MyGameMethod() { // Message with a link to an object. Debug.Log("Hello", gameObject);
// Message using rich text. Debug.Log("<color=red>Fatal error:</color> AssetBundle not found"); } }