label | Label in front of the label field. |
label2 | The label to show to the right. |
options | An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style .See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight. |
Make a label field. (Useful for showing read-only info.)
Shows a label in the editor (Label) with the seconds since the editor started (Label2).
#pragma strict
// Shows a label in the editor with the seconds since the editor started
class EditorGUILayoutLabel extends EditorWindow {
@MenuItem("Examples/Editor GUILayout Label Usage") static function Init() { var window = GetWindow(EditorGUILayoutLabel); window.Show(); }
function OnGUI() { EditorGUILayout.LabelField("Time since start: ", EditorApplication.timeSinceStartup.ToString()); this.Repaint(); } }
// Shows a label in the editor with the seconds since the editor started using UnityEditor; using UnityEngine;
public class LabelFieldExample : EditorWindow { [MenuItem("Examples/Editor GUILayout Label Usage")] static void Init() { LabelFieldExample window = (LabelFieldExample)EditorWindow.GetWindow(typeof(LabelFieldExample), true, "My Empty Window"); window.Show(); }
void OnGUI() { EditorGUILayout.LabelField("Time since start: ", EditorApplication.timeSinceStartup.ToString()); this.Repaint(); } }