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Event.commandName

public string commandName;

Description

The name of an ExecuteCommand or ValidateCommand Event.

Available commands are:

"Copy", "Cut", "Paste", "Delete", "SoftDelete", "Duplicate", "FrameSelected", "FrameSelectedWithLock", "SelectAll", "Find" and "FocusProjectWindow".

Sent only in the editor.

See Also: EventType.ExecuteCommand, EventType.ValidateCommand.

using UnityEngine;

public class EventCmdNameExample : MonoBehaviour { // Detects commands executed and prints them. void OnGUI() { Event e = Event.current;

if (e.commandName != "") Debug.Log("Command recognized: " + e.commandName); } }