class in UnityEngine
/
Inherits from:Scripting.PreserveAttribute
Allow a runtime class method to be initialized when a game is loaded at runtime without action from the user.
Methods marked [RuntimeInitializeOnLoadMethod]
are invoked after the
game has been loaded. This is after the Awake
method has been invoked.
Note: The execution order of methods marked [RuntimeInitializeOnLoadMethod]
is not guaranteed.
#pragma strict // Create a non-MonoBehaviour class which displays // messages when a game is loaded. class MyClass { @RuntimeInitializeOnLoadMethod static function OnRuntimeMethodLoad() { Debug.Log("After scene is loaded and game is running"); } @RuntimeInitializeOnLoadMethod static function OnSecondRuntimeMethodLoad() { Debug.Log("SecondMethod After scene is loaded and game is running."); } }
// Create a non-MonoBehaviour class which displays // messages when a game is loaded. using UnityEngine;
class MyClass { [RuntimeInitializeOnLoadMethod] static void OnRuntimeMethodLoad() { Debug.Log("After scene is loaded and game is running"); }
[RuntimeInitializeOnLoadMethod] static void OnSecondRuntimeMethodLoad() { Debug.Log("SecondMethod After scene is loaded and game is running."); } }
loadType | Set RuntimeInitializeOnLoadMethod type. |
RuntimeInitializeOnLoadMethodAttribute | Creation of the runtime class used when scenes are loaded. |