Version: Unity 6 (6000.0)
Language : English
Set up your project for the BatchRendererGroup API in URP
Initialize a BatchRendererGroup object in URP

Creating a renderer with the BatchRendererGroup API in URP

This section of the documentation explains how to use BatchRendererGroup (BRG) to create a renderer.

Topic Description
Initialize a BatchRendererGroup object Explains how to initialize a BatchRendererGroup object with a minimal OnPerformCulling callback.
Register meshes and materials Explains how to register meshes and materials so you can use them in a renderer.
Create batches Explains how to create batches of instance data that describe what to render.
Create draw commands Explains how to create draw commands and complete your simple renderer.
Set up your project for the BatchRendererGroup API in URP
Initialize a BatchRendererGroup object in URP