이 문서 섹션에서는 BatchRendererGroup(BRG)을 사용하여 렌더러를 생성하는 방법에 대해 설명합니다.
다음 표에는 이 문서 섹션의 주제 목록과 설명이 나와 있습니다.
항목 | 설명 |
---|---|
BachRendererGroup 오브젝트 초기화 | 최소한의 OnPerformCulling 콜백으로 BatchRendererGroup 오브젝트를 초기화하는 방법을 설명합니다. |
메시 및 머티리얼 등록 | 렌더러에서 사용할 수 있도록 메시 및 머티리얼을 등록하는 방법에 대해 설명합니다. |
배치 생성 | 렌더링할 내용을 설명하는 인스턴스 데이터의 배치를 생성하는 방법을 설명합니다. |
드로우 커맨드 생성 | 드로우 커맨드를 생성하고 간단한 렌더러를 완성하는 방법을 설명합니다. |
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