중요: UNet은 지원이 중단된 솔루션이며, 새로운 멀티플레이어 및 네트워킹 솔루션(게임 오브젝트용 넷코드)이 개발 중입니다. 자세한 내용과 다음 단계는 게임 오브젝트용 Unity 넷코드 웹사이트에 있는 정보를 참조하십시오. |
WebRequest는 다른 오브젝트처럼 인스턴스화할 수 있습니다. 다음 두 가지 생성자를 사용할 수 있습니다.
UnityWebRequest를 설정하고 상태를 추적하고 결과를 확인하는 데 사용할 수 있는 기타 여러 프로퍼티가 있습니다.
UnityWebRequest wr = new UnityWebRequest(); // Completely blank
UnityWebRequest wr2 = new UnityWebRequest("https://www.mysite.com"); // Target URL is set
// the following two are required to web requests to work
wr.url = "https://www.mysite.com";
wr.method = UnityWebRequest.kHttpVerbGET; // can be set to any custom method, common constants privided
wr.useHttpContinue = false;
wr.chunkedTransfer = false;
wr.redirectLimit = 0; // disable redirects
wr.timeout = 60; // don't make this small, web requests do take some time
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