Unity 에디터의 WebGL 옵션을 사용하면 HTML5/JavaScript, WebAssembly, WebGL 렌더링 API, 기타 웹 표준을 사용하여 웹 브라우저에서 Unity 콘텐츠를 실행하는 JavaScript 프로그램으로 콘텐츠를 퍼블리시할 수 있습니다.
이 섹션은 다음의 WebGL 항목에 대해 다룹니다.
페이지 | 설명 |
---|---|
WebGL 브라우저 호환성 | WebGL에 대해 지원되는 브라우저 리스트. |
WebGL 그래픽스 | WebGL 그래픽스 API를 사용하는 방법. |
WebGL의 오디오 | WebGL의 오디오 기능에 대한 정보. |
WebGL의 내장된 리소스 | WebGL에 내장된 리소스에 대한 정보. |
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