Unity에는 두 가지 스크립팅 백엔드, 즉 Mono와 IL2CPP(Intermediate Language To C++)가 있으며, 각각 다른 컴파일 기술을 사용합니다.
이 섹션에는 다음 백엔드에 대한 자세한 정보가 나와 있습니다.
페이지 | 설명 |
---|---|
Mono 개요 | Mono 스크립팅 백엔드에 대한 정보 |
IL2CPP 개요 | IL2CPP 스크립팅 백엔드에 대한 정보 |
스크립팅 제약 | 이 섹션에는 크로스 플랫폼 코드의 지원을 위해 애플리케이션을 빌드할 각 플랫폼에 적용되는 스크립팅 제한에 대한 정보가 나와 있습니다. |
관리되는 코드 스트리핑 | 빌드에서 미사용 코드를 제거하는 관리되는 코드 스트리핑에 대한 정보입니다. 이를 통해 애플리케이션의 최종 빌드 크기를 줄일 수 있습니다. |
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