Metal은 애플리케이션의 성능을 향상시키는 데 사용할 수 있는 몇 가지 최적화를 지원합니다.
Metal은 시스템 메모리에 백업하지 않고도 RenderTexture로 렌더링할 수 있도록 하는 메모리리스 렌더 타겟을 지원합니다.Unity는 렌더링 중에 온타일 메모리에 콘텐츠를 일시적으로만 저장합니다.
Metal은 iOS 및 tvOS 10.0의 모바일 디바이스와 macOS 11의 데스크톱 기기(Apple silicon 포함)에서 메모리리스 렌더 타겟을 지원합니다.
자세한 내용은 RenderTexture.memorylessMode를 참조하십시오.
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