com.unity.render-pipelines.core
SRP Core를 사용하면 스크립터블 렌더 파이프라인(SRP)을 쉽게 생성하고 커스터마이즈할 수 있습니다. SRP Core에는 플랫폼별 그래픽스 API 작업을 위한 보일러플레이트 코드, 일반적인 렌더링 작업을 위한 유틸리티 함수, 셰이더 라이브러리 등을 포함한 재사용 가능한 코드가 포함되어 있습니다. SRP Core의 코드는 고해상도 렌더 파이프라인(HDRP)과 유니버설 렌더 파이프라인(URP)에서 사용됩니다. 커스텀 SRP를 완전히 새로 만들거나 기존 SRP를 커스터마이즈하는 경우 SRP Core를 사용하여 시간을 절약할 수 있습니다.
코어 패키지는 에디터 버전과 일치하는 단일 버전으로 고정됩니다.
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