이 섹션에는 렌더링 성능을 이해하고 개선하는 방법에 대한 정보가 포함되어 있습니다.
페이지 | 설명 |
---|---|
그래픽스 퍼포먼스 기초 | Unity의 렌더링 성능을 이해하고 개선하는 기초 내용. |
드로우 콜 최적화 | 드로우 콜에 대한 소개와 성능에 미치는 영향을 줄이는 다양한 방법. |
렌더링 통계 창 | 렌더링 통계 창을 사용하는 방법. |
프레임 디버거 창 | 프레임 디버거 창을 사용하는 방법 |
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