This section contains information on understanding and improving rendering performance.
Page | Description |
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Graphics performance fundamentals | The fundamentals of understanding and improving rendering performance in Unity. |
Optimizing draw calls | An introduction to draw calls, and the different ways of reducing their performance impact. |
BatchRendererGroup | To generate instanced draw calls in a Scriptable Render PipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info See in Glossary, use the the BatchRendererGroup API. |
The Rendering Statistics window | How to use the Rendering Statistics window. |
The Frame Debugger window | How to use the Frame Debugger window. |