While developing an application for ChromeOS, you may find issues that you need to debug on a ChromeOS device. You can use the Unity ProfilerA window that helps you to optimize your game. It shows how much time is spent in the various areas of your game. For example, it can report the percentage of time spent rendering, animating, or in your game logic. More info
See in Glossary and Managed Debuggers to profile and debug applications respectively on ChromeOS devices.
ChromeOS has networking restrictions which mean the Unity Profiler and Managed Debuggers can’t automatically connect to ChromeOS devices wireless or through USB connections. Instead, manually connect to the device wirelessly using its IP address. To do this:
To wirelessly connect ADBAn Android Debug Bridge (ADB). You can use an ADB to deploy an Android package (APK) manually after building. More info
See in Glossary to a ChromeOS device:
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, you don’t need to enter it. After Unity successfully connects to the device, it selects the device as the Run Device.Notes: