The Type property defines whether a SpriteA 2D graphic objects. If you are used to working in 3D, Sprites are essentially just standard textures but there are special techniques for combining and managing sprite textures for efficiency and convenience during development. More info
See in Glossary Atlas is a ‘Master’ or a ‘Variant’. Sprite Atlases are created as Master types by default. Set their Type to ‘Variant’ to create a Variant Atlas.
A Variant Atlas requires a Master type Sprite AtlasA texture that is composed of several smaller textures. Also referred to as a texture atlas, image sprite, sprite sheet or packed texture. More info
See in Glossary to be set in its Master Atlas property. The Variant Atlas receives a copy of the Master Atlas’s contents to use as its own. Refer to documentation on Variant Sprite Atlas for more details about how to create and use Variant Sprite Atlases.
When the Sprite Atlas Type is set to ‘Variant’, the following properties appear:
Property | Description |
---|---|
Type | Set the Atlas’s Type to Variant to reveal the following properties. |
Master Atlas | A Variant Atlas receives a copy of its Master Atlas’ contents to use as its own. Assign a Sprite Atlas to this property to make it the Master Atlas of the currently selected Variant Atlas. The Master Atlas cannot be a Variant Atlas itself. |
Include in Build | Check this box to include the Sprite Atlas in the current build. This option is enabled by default. |
Scale | Set the scale factor of the Variant Sprite Atlas that can range from 0.1 to 1. The size of the Variant Atlas Texture is the result of the Master Atlas’ Texture multiplied by the Scale value. The default and maximum Scale value is 1, where the Variant Atlas Texture remains identical to its Master Atlas’ Texture. |
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.