The Build Settings window contains all the settings and options you need to publish your build to a variety of platforms. From this window you can create a Development BuildA development build includes debug symbols and enables the Profiler. More info
See in Glossary to test your application, as well as publishing a final build.
To adjust the publishing settings for your application’s build go to File > Build Settings.
Use the ScenesA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
See in Glossary in Build panel to manage which Scenes Unity includes in the build. You can use the Platform section of the window to select which platform you want to build to, and adjust specific settings such as the CompressionA method of storing data that reduces the amount of storage space it requires. See Texture Compression, Animation Compression, Audio Compression, Build Compression.
See in Glossary Method. These options vary depending on the Platform you select. For more information, see the documentation on Build Settings
Select the Build or Build And Run button to begin the build process.
You can choose a name and save location for your application through the Save dialog that appears. Note: depending on the platform you build to, Unity might only prompt you to choose a folder.
When you select the Save button, Unity builds your application. If you are unsure where to save your build, consider making a subfolder inside your root folder to hold your builds. You cannot save the build into the Assets folder.
To learn more about constructing Scenes, see documentation on Creating Scenes.
To learn more about scripting, see documentation on Scripting.
To learn more about creating art and importing assets, see documentation on Assets Workflow.
To interact with Unity users and developers, see the Unity Forums.
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.