Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

AssetDatabase.GetTextMetaFilePathFromAssetPath

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Declaration

public static string GetTextMetaFilePathFromAssetPath(string path);

Parameters

path The path to the asset.

Returns

string The path to the .meta text file or an empty string if the file does not exist.

Description

Gets the path to the text .meta file associated with an asset.

using UnityEngine;
using UnityEditor;

public class AssetDatabaseExamples { [MenuItem("AssetDatabase/Get Meta file path of Animations")] static void GetMetaFilePathOfAllAnimations()

{ //This will create a list of file paths of all Animation assets. string[] animAssetsGuids = AssetDatabase.FindAssets("t:Animation");

foreach (var animAssetGuid in animAssetsGuids) { //This will output the path of an asset and a .meta file associated with an asset string animAsset = AssetDatabase.GUIDToAssetPath(animAssetGuid); string metaPath = AssetDatabase.GetTextMetaFilePathFromAssetPath(animAsset); Debug.Log("Asset file path: " + animAsset); Debug.Log("Meta file path: " + metaPath); } } }