Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

EditorGUI.ProgressBar

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Declaration

public static void ProgressBar(Rect position, float value, string text);

Parameters

totalPosition Rectangle on the screen to use in total for both the control.
value Value that is shown.

Description

Makes a progress bar.

Value goes from 0 to 1, where 0 means 0% of the bar filled and 1 means the bar is at 100% fully filled


Progress bar in an Editor Window.

using UnityEngine;
using System.Collections;
using UnityEditor;

// Draw the armor and damage with bars in an Editor Window

public class EditorGUIProgressBar : EditorWindow { float armor = 20; float damage = 80;

[MenuItem("Examples/Display Info")]

static void Init() { EditorWindow window = GetWindow(typeof(EditorGUIProgressBar), false, "DisplayInfo"); window.Show(); }

void OnGUI() { armor = EditorGUI.IntSlider(new Rect(3, 3, position.width - 6, 15), "Armor", Mathf.RoundToInt(armor), 0, 100); damage = EditorGUI.IntSlider(new Rect(3, 25, position.width - 6, 15), "Damage", Mathf.RoundToInt(damage), 0, 100);

EditorGUI.ProgressBar(new Rect(3, 45, position.width - 6, 20), armor / 100, "Armor"); EditorGUI.ProgressBar(new Rect(3, 70, position.width - 6, 20), damage / 100, "Damage"); } }