Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

EditorGUILayout.InspectorTitlebar

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static bool InspectorTitlebar(bool foldout, Object targetObj);

Declaration

public static bool InspectorTitlebar(bool foldout, Object[] targetObjs);

Parameters

foldout The foldout state shown with the arrow.
targetObj The object (for example a component) or objects that the titlebar is for.

Returns

bool The foldout state selected by the user.

Description

Make an inspector-window-like titlebar.


Create a custom inspector that shows the X,Y,Z,W quaternion components on the rotation.

// Create a custom transform inspector that shows the X,Y,Z,W
// quaternion components instead of the rotation angles.

using UnityEditor; using UnityEngine;

public class InspectorTitlebarExample : EditorWindow { bool fold = true; Vector4 rotationComponents; Transform selectedTransform;

[MenuItem("Examples/Inspector Titlebar")] static void Init() { var window = GetWindow(typeof(InspectorTitlebarExample)); window.Show(); }

void OnGUI() { if (Selection.activeGameObject) { selectedTransform = Selection.activeGameObject.transform;

fold = EditorGUILayout.InspectorTitlebar(fold, selectedTransform); if (fold) { selectedTransform.position = EditorGUILayout.Vector3Field("Position", selectedTransform.position); EditorGUILayout.Space(); rotationComponents = EditorGUILayout.Vector4Field("Detailed Rotation", QuaternionToVector4(selectedTransform.localRotation)); EditorGUILayout.Space(); selectedTransform.localScale = EditorGUILayout.Vector3Field("Scale", selectedTransform.localScale); }

selectedTransform.localRotation = ConvertToQuaternion(rotationComponents); EditorGUILayout.Space(); } }

Quaternion ConvertToQuaternion(Vector4 v4) { return new Quaternion(v4.x, v4.y, v4.z, v4.w); }

Vector4 QuaternionToVector4(Quaternion q) { return new Vector4(q.x, q.y, q.z, q.w); }

void OnInspectorUpdate() { this.Repaint(); } }

The titlebar has an arrow for folding out, a help icon, and a settings menu that depends on the type of the object supplied.