Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

EditorGUILayout.Popup

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Declaration

public static int Popup(int selectedIndex, string[] displayedOptions, params GUILayoutOption[] options);

Declaration

public static int Popup(int selectedIndex, string[] displayedOptions, GUIStyle style, params GUILayoutOption[] options);

Declaration

public static int Popup(int selectedIndex, GUIContent[] displayedOptions, params GUILayoutOption[] options);

Declaration

public static int Popup(int selectedIndex, GUIContent[] displayedOptions, GUIStyle style, params GUILayoutOption[] options);

Declaration

public static int Popup(string label, int selectedIndex, string[] displayedOptions, params GUILayoutOption[] options);

Declaration

public static int Popup(string label, int selectedIndex, string[] displayedOptions, GUIStyle style, params GUILayoutOption[] options);

Declaration

public static int Popup(GUIContent label, int selectedIndex, GUIContent[] displayedOptions, params GUILayoutOption[] options);

Declaration

public static int Popup(GUIContent label, int selectedIndex, GUIContent[] displayedOptions, GUIStyle style, params GUILayoutOption[] options);

Parameters

label Optional label in front of the field.
selectedIndex The index of the option the field shows.
displayedOptions An array with the options shown in the popup. Use a slash to separate sub-items (ex. Menu/SubMenu). Use null or an empty string to add a separator. "
style Optional GUIStyle.
options An optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the style.
Additional resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Returns

int The index of the option that has been selected by the user.

Description

Make a generic popup selection field.

Takes the currently selected index as a parameter and returns the index selected by the user.


Create a primitive depending on the option selected.

using UnityEditor;
using UnityEngine;
using System.Collections;

// Creates an instance of a primitive depending on the option selected by the user. public class EditorGUILayoutPopup : EditorWindow { public string[] options = new string[] {"Cube", "Sphere", "Plane"}; public int index = 0; [MenuItem("Examples/Editor GUILayout Popup usage")] static void Init() { EditorWindow window = GetWindow(typeof(EditorGUILayoutPopup)); window.Show(); }

void OnGUI() { index = EditorGUILayout.Popup(index, options); if (GUILayout.Button("Create")) InstantiatePrimitive(); }

void InstantiatePrimitive() { switch (index) { case 0: GameObject cube = GameObject.CreatePrimitive(PrimitiveType.Cube); cube.transform.position = Vector3.zero; break; case 1: GameObject sphere = GameObject.CreatePrimitive(PrimitiveType.Sphere); sphere.transform.position = Vector3.zero; break; case 2: GameObject plane = GameObject.CreatePrimitive(PrimitiveType.Plane); plane.transform.position = Vector3.zero; break; default: Debug.LogError("Unrecognized Option"); break; } } }