Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

GUI.Toolbar

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Declaration

public static int Toolbar(Rect position, int selected, string[] texts);

Declaration

public static int Toolbar(Rect position, int selected, Texture[] images);

Declaration

public static int Toolbar(Rect position, int selected, GUIContent[] contents);

Declaration

public static int Toolbar(Rect position, int selected, string[] texts, GUIStyle style);

Declaration

public static int Toolbar(Rect position, int selected, Texture[] images, GUIStyle style);

Declaration

public static int Toolbar(Rect position, int selected, GUIContent[] contents, GUIStyle style);

Declaration

public static int Toolbar(Rect position, int selected, GUIContent[] contents, GUIStyle style, GUI.ToolbarButtonSize buttonSize);

Parameters

position Rectangle on the screen to use for the toolbar.
selected The index of the selected button.
texts An array of strings to show on the toolbar buttons.
images An array of textures on the toolbar buttons.
contents An array of text, image and tooltips for the toolbar buttons.
style The style to use. If left out, the button style from the current GUISkin is used.
buttonSize Determines how toolbar button size is calculated.

Returns

int The index of the selected button.

Description

Make a toolbar.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public int toolbarInt = 0; public string[] toolbarStrings = new string[] {"Toolbar1", "Toolbar2", "Toolbar3"};

void OnGUI() { toolbarInt = GUI.Toolbar(new Rect(25, 25, 250, 30), toolbarInt, toolbarStrings); } }