Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

Input.inputString

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static string inputString;

Description

Returns the keyboard input entered this frame. (Read Only)

Note: This API is part of the legacy Input class, and not recommended for new projects. The documentation is provided here to support legacy projects that use the old Input Manager and Input class. For new projects you should use the newer and Input System Package. (read more).

Only ASCII characters are contained in the inputString.

The string can contain two special characters which should be handled: Character "\b" represents backspace.
Character "\n" represents return or enter.

using UnityEngine;
using System.Collections;
using UnityEngine.UI;

public class ExampleScript : MonoBehaviour { public Text gt;

void Start() { gt = GetComponent<Text>(); }

void Update() { foreach (char c in Input.inputString) { if (c == '\b') // has backspace/delete been pressed? { if (gt.text.Length != 0) { gt.text = gt.text.Substring(0, gt.text.Length - 1); } } else if ((c == '\n') || (c == '\r')) // enter/return { print("User entered their name: " + gt.text); } else { gt.text += c; } } } }