Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

Menu.SetChecked

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Declaration

public static void SetChecked(string menuPath, bool isChecked);

Description

Sets the check status of a menu item.

The check status of a menu item is cleared when the Editor restarts.

    using UnityEditor;
    using UnityEngine;

public class CheckMenuTest: MonoBehaviour { // Add a menu item named "MenuTest" to MyMenu in the main menu. [MenuItem("MyMenu/MenuTest")] static void DoSomething() { Debug.Log("A placeholder menu item."); } // Add a menu item that you can click to add a check to the "MenuTest" menu item in MyMenu in the main menu. [MenuItem("MyMenu/Check menu item")] static void CheckMenu() { Menu.SetChecked("MyMenu/MenuTest", true); Debug.Log("Checked 'MenuTest'"); } // Add a menu item that you can click to clear the check from the "MenuTest" menu item in MyMenu in the main menu. [MenuItem("MyMenu/Clear check from menu")] static void ClearCheck() { Menu.SetChecked("MyMenu/MenuTest", false); Debug.Log("Cleared check from menu"); } }