Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

PenStatus.Barrel

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

The barrel button on the pen is currently pressed.

On macOS, this flag will always correspond to the lower barrel button.

using UnityEngine;

public class Example : MonoBehaviour { void OnGUI() { Event m_Event = Event.current;

if (m_Event.type == EventType.MouseDown) { if (m_Event.pointerType == PointerType.Pen) //Check if it's a pen event. { if (m_Event.penStatus == PenStatus.Barrel) Debug.Log("Barrel button on pen is down."); } else Debug.Log("Mouse Down.");         //If it's not a pen event, it's a mouse event. } } }