Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

GraphicsTextureDescriptorFlags

enumeration

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Description

The rendering and read/write access mode of a GraphicsTexture.

Properties

NoneDefault mode, allows this GraphicsTexture to be sampled from.
RenderTargetAllows this GraphicsTexture to be set as a render target and be rendered to.
RandomWriteTargetAllows random write access into this GraphicsTexture on Shader Model 5.0 level shaders.