Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

SceneManager

class in UnityEngine.SceneManagement

/

Implemented in:UnityEngine.CoreModule

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Description

Scene management at run-time.

Static Properties

loadedSceneCountThe number of loaded Scenes.
sceneCountThe current number of Scenes.
sceneCountInBuildSettingsNumber of Scenes in Build Settings.

Static Methods

CreateSceneCreate an empty new Scene at runtime with the given name.
GetActiveSceneGets the currently active Scene.
GetSceneAtGet the Scene at index in the SceneManager's list of loaded Scenes.
GetSceneByBuildIndexGet a Scene struct from a build index.
GetSceneByNameSearches through the Scenes loaded for a Scene with the given name.
GetSceneByPathSearches all Scenes loaded for a Scene that has the given asset path.
LoadSceneLoads the Scene by its name or index in Build Settings.
LoadSceneAsyncLoads the Scene asynchronously in the background.
MergeScenesThis will merge the source Scene into the destinationScene.
MoveGameObjectsToSceneMove multiple GameObjects, represented by a NativeArray of instance IDs, from their current Scene to a new Scene.
MoveGameObjectToSceneMove a GameObject from its current Scene to a new Scene.
SetActiveSceneSet the Scene to be active.
UnloadSceneAsyncDestroys all GameObjects associated with the given Scene and removes the Scene from the SceneManager.

Events

activeSceneChangedSubscribe to this event to get notified when the active Scene has changed.
sceneLoadedAssign a custom callback to this event to get notifications when a Scene has loaded.
sceneUnloadedAdd a delegate to this to get notifications when a Scene has unloaded.