value | A method with the signature MyMethod(Scene, LoadSceneMode). |
Assign a custom callback to this event to get notifications when a Scene has loaded.
Create a custom callback method to receive the notification and assign it to the SceneManager.sceneLoaded
event. The callback must have the required signature, taking a Scene and a LoadSceneMode as input parameters.
The code example below defines a custom calllback method called OnSceneLoaded
with the required signature. It assigns OnSceneLoaded
to SceneManager.sceneLoaded
in the OnEnable
callback and unassigns it in the OnDisable
callback.
The code example and comment annotations demonstrate the execution order of the callbacks. Unity raises the SceneManager.sceneLoaded
event and invokes the associated callback after OnEnable
but before Start
.
Additional resources: Details of disabling domain and scene reload
using UnityEngine; using UnityEngine.SceneManagement;
public class ExampleCode : MonoBehaviour { // called first void Awake() { Debug.Log("Awake"); }
// called second void OnEnable() { Debug.Log("OnEnable called"); SceneManager.sceneLoaded += OnSceneLoaded; }
// called third void OnSceneLoaded(Scene scene, LoadSceneMode mode) { Debug.Log("OnSceneLoaded: " + scene.name); Debug.Log(mode); }
// called fourth void Start() { Debug.Log("Start"); }
// called when the game is terminated void OnDisable() { Debug.Log("OnDisable"); SceneManager.sceneLoaded -= OnSceneLoaded; } }