Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

Texture.width

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public int width;

Description

Width of the Texture in pixels (Read Only).

This value is the width of the Texture at the highest resolution that PlayerSettings.mipStripping allows.

In the Unity Editor, this returns the width of the Texture at full resolution.

At run time, if PlayerSettings.mipStripping is disabled, this returns the width of the Texture at full resolution. If PlayerSettings.mipStripping is enabled, this returns the width of the Texture at the highest resolution that has not been stripped.

Additional resources: QualitySettings.globalTextureMipmapLimit, PlayerSettings.mipStripping.

using UnityEngine;

public class Example : MonoBehaviour { // Print Texture size to the Console Texture Texture; void Start() { print("Size is " + Texture.width + " by " + Texture.height); } }