Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

ProfilerRecorder.Reset

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public void Reset();

Description

Stops data collection and clears collected samples.

Sets Count to 0 and WrappedAround to false and stops collection.

using Unity.Profiling;
using UnityEngine;

public class ExampleScript : MonoBehaviour { ProfilerRecorder recorder;

void OnEnable() { recorder = new ProfilerRecorder("MyMarker", 1); recorder.Start(); }

void OnDisable() { recorder.Dispose(); }

void Update() { recorder.Reset(); recorder.Start(); }

void LateUpdate() { Debug.Log("MyMarker costs between Update and LateUpdate, ms: " + recorder.CurrentValue); } }

Note:

If Reset is used every frame, the LastValue and LastValueAsDouble properties will be 0.