The following topics give an overview of how to work with GameObjectsThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info
See in Glossary in Unity:
Topic | Description |
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Introduction to GameObjects | Learn more about GameObjects in Unity. |
GameObject fundamentals | Information about GameObjects. |
Primitive and placeholder objects | Information about primitive objects. |
ComponentsA functional part of a GameObject. A GameObject can contain any number of components. Unity has many built-in components, and you can create your own by writing scripts that inherit from MonoBehaviour. More info See in Glossary |
An overview of components. |
ModelsA 3D model representation of an object, such as a character, a building, or a piece of furniture. More info See in Glossary |
An overview of models. |
Meshes | Learn more about meshes. |
PrefabsAn asset type that allows you to store a GameObject complete with components and properties. The prefab acts as a template from which you can create new object instances in the scene. More info See in Glossary |
Information about prefabs. |
ConstraintsSettings on Joint components which limit movement or rotation. The type and number of constraints vary depending on the type of Joint. More info See in Glossary |
An overview of constraints. |