Version: Unity 6 (6000.0)
Language : English
Unity Accelerator
Introduction to GameObjects

Working with GameObjects

The following topics give an overview of how to work with GameObjectsThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info
See in Glossary
in Unity:

Topic Description
Introduction Learn more about GameObjects in Unity.
Unity attributes An overview of Unity attributes.
Primitive and placeholder objects Information about primitive objects.
ComponentsA functional part of a GameObject. A GameObject can contain any number of components. Unity has many built-in components, and you can create your own by writing scripts that inherit from MonoBehaviour. More info
See in Glossary
An overview of components.
ModelsA 3D model representation of an object, such as a character, a building, or a piece of furniture. More info
See in Glossary
An overview of models.
Meshes Learn more about meshes.
PrefabsAn asset type that allows you to store a GameObject complete with components and properties. The prefab acts as a template from which you can create new object instances in the scene. More info
See in Glossary
Information about prefabs.
ConstraintsSettings on Joint components which limit movement or rotation. The type and number of constraints vary depending on the type of Joint. More info
See in Glossary
An overview of constraints.
Unity Accelerator
Introduction to GameObjects