UI Toolkit provides events that communicate user actions or notifications to visual elementsA node of a visual tree that instantiates or derives from the C# VisualElement
class. You can style the look, define the behaviour, and display it on screen as part of the UI. More info
See in Glossary. The UI(User Interface) Allows a user to interact with your application. Unity currently supports three UI systems. More info
See in Glossary Toolkit event systemA way of sending events to objects in the application based on input, be it keyboard, mouse, touch, or custom input. The Event System consists of a few components that work together to send events. More info
See in Glossary shares the same terminology and event naming as HTML events.
Topic | Description |
---|---|
Dispatch events | Understand the event dispatch behavior, propagation, and target. |
Capture the pointer with a manipulator | Capture the pointer to ensure an element receives all subsequent pointer events. |
Handle event callbacks and value changes | Learn how to handle event callbacks and value changes. |
Focus order of elements | Understand the focus order of elements. |
Respond to events with custom controls | Learn how to respond to events with custom controls. |
Manipulators | Use manipulators to handle events. |
Synthesize and send events | Learn how to synthesize and send events from an example. |
Event reference | Understand behavior and characteristics of each event. |
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