Profiler modules collect performance data about your application. For information about ProfilerA window that helps you to optimize your game. It shows how much time is spent in the various areas of your game. For example, it can report the percentage of time spent rendering, animating, or in your game logic. More info
See in Glossary modules, refer to Profiler modules introduction.
Some Profiler modules have a large data collection overhead, such as the GPU, UI(User Interface) Allows a user to interact with your application. Unity currently supports three UI systems. More info
See in Glossary, and audio Profiler module. To prevent these modules from affecting your application’s performance, you can deactivate them.
To activate or deactivate a module:
Disabling a module removes the module from the window, stops the Profiler from collecting that module’s data, and lowers the overhead of the Profiler. When you enable a Profiler module, it starts collecting data, but shows no data for the period in which it wasn’t active.
Important: The CPU Usage module always collects data even when it’s not active, because other modules rely on it.
To change the order that the Profiler modules appear in the window, use the Profiler Module Editor:
The Profiler window now displays the new order of Profiler modules.