Use the ProfilerA window that helps you to optimize your game. It shows how much time is spent in the various areas of your game. For example, it can report the percentage of time spent rendering, animating, or in your game logic. More info
See in Glossary to collect performance data about your application.
You can collect data through the Unity Editor, or through a target platform. Use Profiler modules to visualize and inspect the data the Profiler collects.
Topic | Description |
---|---|
Collect performance data introduction | Connect your application to the Profiler to collect performance data. |
Connecting the Profiler to a data source | Choose a device to connect to the Profiler, or profile in Play or Edit mode. |
Visualizing performance data | Use Profiler modules to inspect and visualize performance data. |
Play mode and Editor samples | Analyze Play mode and Edit mode Profiler samplesA set of data associated with a Profiler marker, that the Profiler has recorded and collected. See in Glossary. |
Instrument all function calls | Use Deep Profiling to get data about all function calls in your code. |
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