The following features are relevant across multiple platforms and can be useful to consider while developing your application for multiple platforms.
Topic | Description |
---|---|
Troubleshooting common cross-platform issues | Understand and solve common cross-platform issues. |
Using Unity as a Library in other applications | Includes information about integrating Unity as a library in other applications, the platforms that support this feature, and known limitations. |
Deep linking | Explains about enabling deep linking within your application and the platforms that support this feature. |
Xcode frame debugger Unity integration | Explains about Unity integration with the Xcode frame debugger on supported platforms to analyze GPU performance. |
Build path requirements for target platforms | Includes information about the build path extensions you must use while using command-line arguments to build Players for target platforms. |
Graphics API support | Includes information about the Graphics APIs Unity supports and how to use Unity’s default APIs or alternative APIs available for different platforms. |
Reducing File size | Reduce the file size of your application across multiple platforms. |
Build Player pipeline | Use the Build Player pipeline to modify the built Player. |
Accessibility for mobile applications | Create Unity applications that are accessible for mobile users. |
Unity RemoteA downloadable app designed to help with Android, iOS and tvOS development. The app connects with Unity while you are running your project in Play Mode from the Unity Editor. More info See in Glossary |
Use Unity Remote to view your application on a device without creating a build. Supported on Android, iOS, and tvOS devices. |
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