Version: Unity 6 (6000.0)
Language : English
Sprite Renderer reference
Access the Sprite Creator

Placeholder sprites

Use the the SpriteA 2D graphic objects. If you are used to working in 3D, Sprites are essentially just standard textures but there are special techniques for combining and managing sprite textures for efficiency and convenience during development. More info
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Creator to create temporary placeholder sprite (2D) graphics. You can use these in your project during development and then replace them with the graphics you want to use.

Topic Description
Access the Sprite Creator Choose the placeholder shape in the Sprite Creator.
Replace the placeholder sprite Choose a new 2D graphic asset from the Sprite RendererA component that lets you display images as Sprites for use in both 2D and 3D scenes. More info
See in Glossary
Component in the InspectorA Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values. More info
See in Glossary
.
Use the placeholder sprite Replace the placeholder sprite with the actual sprite.

Prerequisites

You must have the 2D Sprite package to have the different Sprite options in the Assets menu. This package is part of the 2D feature set and are automatically installed if you select the 2D project template when creating a new project.

Details

  • The Sprite Creator makes 4x4 white PNG outline textures.
  • The placeholder sprites are perfect primitive polygons (e.g. triangle, hexagon, n-sided polygon), generated by algorithm.
  • NOTE: Placeholder sprites are not like 3D primitives: A sprite is an asset, and as a many-sided polygon, may represent many different shapes, so placeholder sprites are not built like 3D primitives.
Sprite Renderer reference
Access the Sprite Creator