Version: Unity 6 (6000.0)
Language : English
Choose a metallic or specular shader in the Built-In Render Pipeline
Make a material transparent

Configuring material properties in the Standard Shader in the Built-In Render Pipeline

Resources for changing how materials look by configuring the properties of the Standard ShaderA program that runs on the GPU. More info
See in Glossary
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Page Description
Make a material transparent To make a material transparent, use the Albedo property.
Set the color of a material To adjust the color of a material, use the Albedo property or assign a texture.
Configure reflections If you use the metallic workflow, to configure the reflectivity and light response of the surface, use the Metallic and Smoothness properties.
Configure edge reflections (Fresnel effect) Make surfaces more realistic by creating reflections at grazing angles.
Configure specular reflections If you use the specular workflow, to configure specular reflections, use the Specular Property.
Configure smoothness To configure the microsurface detail of a material, use the Smoothness property.
Set the Rendering Mode using a script Check and replicate the changes Unity makes when you change the Rendering Mode property.
Standard Shader realistic settings reference Find the settings in the Standard Shader Material InspectorA Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values. More info
See in Glossary
window to match the look of a real-world material.
Choose a metallic or specular shader in the Built-In Render Pipeline
Make a material transparent